AI Insights · Timothy · April 2022
Top 5 Crime Games Performance in Chile, Q1 2022
Discover how the top 5 crime games performed in Chile during Q1 2022, including trends in downloads, revenue, and active users.
In Q1 2022, the top 5 crime games in Chile showed varied performance in terms of weekly downloads, revenue, and active users. These insights, sourced from Sensor Tower, provide an overview of how each game fared in the Chilean market.
Airport Security from Kwalee Ltd saw impressive growth in weekly downloads, starting at 12 in the first week and peaking at approximately 48.5K by the end of March. Revenue also increased steadily, reaching around $52 in the last week of the quarter. Active users grew significantly, starting at 16.8K in early February and reaching 83.5K by the end of March.
Troll Robber: Steal everything by ABI Games Studio experienced fluctuating weekly downloads, with a high of roughly 21.9K in mid-February and a low of around 10.3K in late March. Revenue remained relatively low and stable, peaking at about $9 in the last week of February. Active users peaked at 44.7K in mid-February before gradually declining to around 31.5K by the end of March.
Dude Theft Wars FPS Open world from Poxel Studios Games maintained consistent weekly downloads, averaging around 5K to 6K throughout the quarter. Revenue showed variability, with notable peaks of $75 and $72 in mid-February and mid-March, respectively. Active users remained relatively stable, fluctuating between 17.6K and 21.1K.
Hunter Assassin by Ruby Games AS had a strong start with weekly downloads reaching a peak of 7.2K in mid-January but saw a decline to about 1.4K by the end of March. Revenue saw a positive trend, culminating in approximately $98 in the last week of March. Active users started at a high of 100.8K and gradually decreased to 76.6K by the end of the quarter.
Vegas Crime Simulator from Naxeex Action & RPG Games showed steady weekly downloads, peaking at about 6.4K in late January and stabilizing around 3.5K by the end of March. Revenue saw modest fluctuations, reaching up to $33 at the start of the quarter. Active users increased from 15.6K in late December to a peak of 24.5K in late January and then stabilized around 19.9K by the end of March.
For more detailed insights and data on these games, visit Sensor Tower.